Developers used to often create extra content to prolong the life of quality titles long before the advent of online console gaming. These were often called “expansion packages”. The way content was purchased changed dramatically when digital distribution became available on consoles like PlayStation.
If done correctly, downloadable content can be a great way to provide supplementary material that encourages players to revisit a favorite. Many publishers view DLCs as nothing more than a way for them to take advantage of their customers and make a profit. These DLCs do not add value to the initial release, nor charge money for content which should have been included in the first place.
10/10 The Avengers Are Defeated by Games-As-Service
Square and Crystal Dynamics Avengers The incorporation of games-as a-service models meant that it was both underwhelming commercially as well as critically. Although the “reassemble campaign”, at first glance, might seem like a third-person narrative action title, the game’s incorporation of a games-as-service model soon led to its demise.
Both critics and fans were shocked at the grind and repetitive open-world missions. Insomniac’s success was reflected in the game’s repetitive open-world missions. Spider-ManPlayers who bought the PlayStation version were annoyed that they had to buy the Web-head for the DLC packs.
9/10 Mass Effect 3’s DLC Charges Players for Their Ending
Electronic Arts is known for their unscrupulous business practices and dishonest treatment of franchises that have been dissolved, but Bioware’s third sci-fi trilogy has won infamy. Mass Effect 3The ending of’s story was controversial among critics and fans. After a lengthy trilogy pitting the Citadel Council against Reapers’, the final conclusion rendered players’ ethical choices completely pointless.
The announcement of DLC added to this fury. It would add more context and meaning to the ending. From Ashes Another example is the one where publishers keep crucial story content away from players until they pay a payment.
8/10 Kingdom Hearts III: Mind Gives Fans A Feeling Of ‘Been There, Done That’
Square finally followed up after more than a decade Kingdom Hearts II With an official numerical followup. Unfortunately, KI III The PlayStation 2’s predecessors didn’t have as much affection, with most of the criticism directed at its narrative and repetitive sidequests.
Re:Mind The DLC wasn’t meant to convert critics. Many of the DLC’s content was duplicated from the vanilla release, which disappointed fans. It’s not fair to charge half the price for the possibility of playing as Riku and other characters.
7/10 Sega Shakes Down Players In Yakuza Like A Dragon
Yakuza 6 The Song of Life Sega didn’t end the story of Kazumakiryu with this movie, but it was a good start. Like a Dragon Shifts the focus from Kiryu towards a new protagonist, and replaces the beat-’em up combat system with a turn based system.
Ichiban Kasuga proves to a charming lead. Also, the series is given new life by the addition of mechanics and setting changes. Sega made the mistake of charging players for the ability to access the main story via a new game plus. Their dedication to the subject matter is admirable.
6/10 Gems Failed To Recuperate Street Fighter X Tekken’s Costs
Capcom spent a lot of money on marketing the game, hiring outside talent like Polygon Pictures to create full CG videos that used licensed music. This is not including the costs of Namco’s characters being introduced to the fray.
One former employee of Capcom USA claimed that this left them with no funds to create the actual game. Their solution? The gems system. Gems allow players to personalize their fighting style. You can purchase gem packs through Gamestop or digital outlets. This system, and the DLC on-disc were criticized by critics as well as fans.
5/10 Street Fighter III: 3rd Strike’s DLC Allows Players to Color
The long-running third numerical title Street Fighter This series did not receive the attention it deserved. The game was released in a time where arcades and 2D graphics were no longer popular. Fortunately, Street Fighter III: 3rd Strike It was re-released several times.
Iron Galaxy Studios did an amazing job bringing this hidden gem to HD consoles. They offered tons of graphic options, new gameplay modes, trials, and even online playing. However, the game included one of most ridiculous DLCs ever: the possibility to alter the colors of fighters’ outfits.
4/10 Asura’s Wrath gives new meaning to the term ‘Arc filler’
Asura’s Wrath It was an action-adventure game that combined elements of rail shooting, third-person melee combat and a heavy dose of quicktime events. The game was well received, but it didn’t translate to sales. The game’s true ending had to be bought, which probably did not help.
Capcom has a history of demeaning DLCs. However, it is difficult to charge players top-dollar for the actual ending of a game. It would be absurd to do this in any other medium, particularly the shonen manga that the game is so fondly associated with.
3/10 For those who bought a new copy, The Saboteur offered a glimpse show
Pandemic Studios will develop the final title. The SaboteurThe players were in control of Sean Devlin, as he attempted to infiltrate Nazi-occupied Parisian neighborhoods in order to weaken Third Reich forces. The Nazis used a black and white filter to symbolise their oppression in areas under their retrained command.
A patch called “The Midnight Show” offered brothels with topless women to anyone who purchased a copy of the game. This was apparently in an attempt to increase sales revenue. Three bucks would be charged to those who rented it or bought it second-hand.
2/10 Players Had to Pay for The Last of Us’ Hard Mode
If a game is a favorite, players will want to play it again with more challenges. It’s common for titles to include a special mode that increases the difficulty and tests players’ understanding of core mechanics. Side content such as this is usually free or available after the completion of the main campaign.
However, The Last of Us It was outrageous to charge actual money for Grounded difficulty unlocking. It was a shame that the mode that promised ultimate survival had to be unlocked by skill and not a credit-card.
1/10 Star Wars Battlefront II prompts senatorial intervention
Star Wars Battlefront II The game was so horrible that the publisher of it had to be arrested. Journalists and critics debated the ethics of microtransactions in games that are based on properties that target minors. This feature was not gambling and needed to be considered by actual legislators.
No matter where players stand on this debate, the idea of charging real money to unlock your favorite character is a step down from previous installments. It’s worse that there is no guarantee players will get the character they want.