Today, Naughty Dog Interactive Entertainment and Sony Interactive Entertainment have released a new update to the PC version Part I of The Last of Us.
This update is a follow-up to a hotfix that was released earlier in the week. It’s also much larger. It is numbered v1.0.2.0, and it includes many much-needed fixes to improve the experience on PC. It addresses performance, user experience and visuals.
- Fixes a crash that could occur when quickly switching between character skin thumbnails
- Fixed a crash that might occur in version 1.0.1.6 while shader loads are being loaded when the game is first started
- One crash was fixed that could randomly occur during gameplay
- Updated texture streaming to lower CPU usage
- Fixed an issue where DualSense and Xbox One controllers’ analog sticks failed to respond
- Fixed an issue where extraneous SFX played in both main and in-game “Options” menus
- Fixed an issue where the Depth of Field setting’s (Options > Graphics > Post-Effects Settings > Depth of Field) sharpness may change based on the Render Scale’s settings (Options > Display > Resolution Scaling > Render Scale)
- Updated Graphics settings (Options > Graphics) user interface to accurately display VRAM usage
- Fixed an issue where Environments Texture Quality setting (Options > Graphics > Texture Settings > Environments Texture Quality) did not display the correct VRAM usage
- Fixed an issue in which the pop-up to activate diagnostics after a crash didn’t appear
- Fixed an issue that caused certain textures of weapon skins and artifacts to not render properly
- Fixed an issue with the tutorial’s user interface not displaying correctly
- Fixed an issue in which scrolling with the mouse wheel in drop-down menus may be more rapid than intended
- Active loading increased to decrease load times on game progression
- Fixed an issue in which the camera orientation could shift to cursor position when exiting Pause
- [Photo Mode] Camera would not rotate in Lighting tab.
- [The Quarantine Zone] Fixed an issue in which buddy characters and the player could suddenly become wet during gameplay
- [The Quarantine Zone, Left Behind] Fixed an issue where texture and lighting could flicker during gameplay
- [The Outskirts] A gap in geometry was fixed during gameplay
- [The Suburbs] Fixed an issue that caused animations to not load during gameplay
- [The Suburbs] In-game cinematic for the sniper – restored the car-shaking and window-breaking FX
- [Tommy’s Dam] Fixed an issue in which horse animations failed to load during an In-Game Cinematic
- [Bus Depot] Fixed an issue that water FX might appear choppy while playing
- [The Firefly Lab] Fixed a LOD issue where enemy NPCs’ helmets may vanish or appear corrupted
There are also solutions that are specific to Left Behind, Steam Deck compatibility, and more. A complete list can be found on Naughty Dog’s website.
At the moment, the game has been slammed with “Mixed” reviews on Steam, and hopefully, the issues recorded at launch will serve as a learning experience for Naughty Dog, which has pledged to continue engaging in PC development going forward.
If you don’t know what to do with it, The Last of Us it’s an ultra-popular post-apocalyptic adventure game that was originally released by Naughty Dog in 2013 for PS3 and then remastered for PS4 only a year after. The remake is called Part I of The Last of Us It was released on PS5 last year and launched today on PC.
A sequel, titled The Last of Us Part II was released to critical acclaim for PS4 in 2020, while Naughty Dog is currently working on a multiplayer title set in the franchise’s world about which we know very little, but is said to be one of the developer’s most ambitious projects and more news have been promised for later this year.
Recent airings of a TV show on HBO Max and HBO Max have been met with great praise from fans and critics. It has been renewed for season 2 after just two episodes, which is definitely a testimony to its success and to how loved the franchise is by its fans.