The PC version of The Last of Us Part I now has a second patch. This fixes additional issues.
Version 1.0.2.0, the fourth update to the game, was released on March 28th. It was met with many complaints about performance issues, bugs, and other glitches.
We at Naughty Dog and our partners at Iron Galaxy are closely watching player reports to support future improvements and patches,” Naughty Dog writes at the end of the patch notes.
“We are actively optimising, working on game stability, and implementing additional fixes which will all be included in regularly released future updates.”
This week, the studio stated via Twitter that it will prioritise fixes for the PC game and not work on improving the Steam Deck.
“While we know many of you would like to play The Last of Us Part I on Steam Deck, we are prioritising fixes and patches before submitting it for verification,” it said at the time.
“We will keep you updated of its Steam Deck status as we continue to improve the PC version.”
The PC port of The Last of Us Part I has received a lot of criticism for its poor performance and frequent crashes. Steam Deck players have been particularly critical of the low frame rates at the lowest settings.
The complete patch notes can be found here:
The Last of Us Part I PC – Version 1.0.2.0 Patch Notes
- A crash occurred while switching between character skin thumbnails.
- Fixed a crash that might occur in version 1.0.1.6 while shader loads are being loaded when the game is first started
- Fixed one crash that had occurred randomly during gameplay
- Updated texture streaming reduces CPU usage
- Fixed an issue where DualSense and Xbox One controllers’ analog sticks failed to respond
- Fixed an issue where extraneous SFX played in both main and in-game “Options” menus
- Fixed an issue where the Depth of Field setting’s (Options > Graphics > Post-Effects Settings > Depth of Field) sharpness may change based on the Render Scale’s settings (Options > Display > Resolution Scaling > Render Scale)
- Updated Graphics settings (Options > Graphics) user interface to accurately display VRAM usage
- Fixed an issue where Environments Texture Quality setting (Options > Graphics > Texture Settings > Environments Texture Quality) did not display the correct VRAM usage
- Fixed an issue that caused the popup to enable diagnostics following a crash not to appear
- Fixed an issue where some textures for weapon skins and artifacts were not rendering correctly
- Fixed an issue with the tutorial’s user interface not displaying correctly
- Fixed an issue that caused mouse wheel scrolling in dropdown menus to accelerate more than expected
- Active loading increased to decrease load times on game progression
- Camera orientation was corrected to be cursor-like after exiting from the Pause menu.
- [Photo Mode] Fixed an issue in which the camera would not rotate while under the Lighting tab
- [The Quarantine Zone] Fixed an issue in which buddy characters and the player could suddenly appear wet during gameplay
- [The Quarantine Zone, Left Behind] Fixed an issue where texture and lighting could flicker during gameplay
- [The Outskirts] A gap in geometry was fixed during gameplay
- [The Suburbs] Fixed an issue that animations could not load during gameplay
- [The Suburbs] In-game cinematic for the sniper – restored the car-shaking and window-breaking FX
- [Tommy’s Dam] Fixed an issue in which horse animations failed to load during an In-Game Cinematic
- [Bus Depot] Fixed an issue that water FX might appear choppy while playing
- [The Firefly Lab] Fixed a LOD issue where enemy NPCs’ helmets may vanish or appear corrupted
Don’t Leave Standalone
- Problem fixed: Watergun shots that hit Riley with waterguns did not register when using Slow Motion and V-Sync.
- Resolved a possible crash that might have occurred while Riley was in the mall
- The Halloween store has been improved in detail
- Fixed a crash that might have occurred during the optional conversation at Affordable Getaways.
- Fixes an issue that caused textures of narrative elements to appear low-quality in a cuttingscene
- Updated ESDF control scheme in the arcade minigame to use ‘G’ as the alt key to better match gameplay punching input
Accessibility
- Screen Magnifier was unable to function due to an issue
- Fixed an issue where Navigation Assistance’s directional icon may clip through the player character model
Localization
- [ENGLISH, HUNGARIAN] Adjusted language used when referring to the DualSense controller’s adaptive triggers and touch pad
- [THAI, LATAM SPANISH, KOREAN] Menus corrected
- [SWEDISH] Menus now have missing text-to speech
- [SWEDISH] Corrections to crash window language
AMD
- Corrected an issue in which incorrect defaults were applied for graphics settings on AMD RX 5700 Series GPUs.
Steam Deck
- Fixes an issue that could cause PSO Caching to freeze at 50% completion
- Fixed an issue in which a DualSense Controller was being used to view cutscenes from Cinematics. This may have forced a player into gameplay.
- Changed the interface so that Steam Deck controls are visible in the Screen Magnifier menu
- The Weapon and Health HUD elements have been adjusted in their positions
Epic Games Store Version
- Fixed an issue where the “Who’s a Good Boy?” achievement did not unlock despite the player meeting the requirements
- Problem where the sky could turn black