Dublin, May 26, 2023 (GLOBE NEWSWIRE) — The “Blockchain In Gaming Market Size, Share & Trends Analysis Report By Game Type (Role Playing Games, Open World Games, Collectible Games), By Platform, By Device, By Region, And Segment Forecasts, 2023 – 2030” report has been added to ResearchAndMarkets.com’s offering.
Global Blockchain in Gaming Market Size is Expected to Reach USD 301.53 Billions by 2030. The market will grow at a CAGR 68.3% between 2023 and 2030.
Companies Mentioned
- Dapper Labs, Inc.
- Sky Mavis
- Splinterlands
- Animoca Brands Corporation Limited
- Immutable
- Uplandme, Inc.
- Illuvium
- Mythical Inc.
- ROKO GAME STUDIOS
- Autonomous Worlds Ltd.
The growth of the market can be attributed the shift away from traditional games and towards blockchain-based ones, which is driven by the desire for transparency and new monetization options, as well as actual ownership and controls over in-game assets.
In traditional gaming, the players are not the true owners of their assets in the game and they are at the mercy of the developer’s rules and decisions. Blockchain technology in the gaming sector allows in-game assets to be stored on a blockchain that is decentralized, giving players full control and ownership over their assets. In addition, blockchain technology offers a safe and transparent gaming platform, which reduces fraud.
Gaming metaverses, virtual worlds that are built on blockchain technologies and provide a completely immersive and decentralized experience of gaming. In the next few years, virtual worlds like these are expected to become a trend in the blockchain-based gaming industry, offering new possibilities for gaming, socializing and commerce. In a gaming Metaverse, players are able to explore, interact and take part in different activities within the virtual environment.
Decentralized Finance Protocols (DeFi) are now being implemented by blockchain-based games providers. DeFi protocols are being integrated into blockchain-based games by game developers to create new opportunities in gaming for monetization. By participating in the game players can earn cryptocurrency rewards that can be used for in-game purchases or exchanged on decentralized exchanges. It allows players to make money from their skills and time.
The COVID-19 pandemic impacted the gaming industry positively. The pandemic created a demand for online games and virtual experiences. This has led to new opportunities in blockchain-based gaming. People are spending more time on the internet and staying at home, which has led to a rise in demand for virtual and online experiences.
Report Highlights on Blockchain Gaming Market
- Over the forecast period, the segment of collectibles games is expected grow the fastest. Interoperability is possible between platforms and collectible games using blockchain-based games. The players’ assets can be used across different platforms and games. This increases the value and utility of their assets.
- The ETH market segment dominated in 2022. Ethereum is home to a large, active developer community that focuses on developing games and decentralized apps. The Ethereum blockchain has been used to create a variety of gaming platforms and games. This has led the industry to innovate.
- In 2022, the web segment will dominate the market. Web-based gaming can be played from any device that has a web browser. This includes desktops, laptops and tablets. This allows players to play blockchain-based games anywhere and at any time.
- Asia Pacific region is expected to dominate the market by 2022. Asia Pacific is home to a number of innovative blockchain and gaming companies exploring the potentials of blockchain technology. These companies develop new blockchain gaming platforms that include exclusive features, such as in-game items which can be traded via decentralized exchanges.
Topics covered include:
Methodology and Scope of Chapter 1
Chapter 2 Executive Summary
Chapter 3 Market Variables, Trends & Scope
3.1. Market Lineage Outlook
3.2. Analysis of Value Chains in the Gaming Market
3.3. Market Dynamics of the Gaming Market with Blockchain
3.3.1. Market Driver Analysis
3.3.1.1. Access to capital is important for small businesses and individuals
3.3.1.2. Proliferation online lending platform
3.3.2. Market Challenge/Restraint Analysis
3.3.2.1. Lack of awareness
3.4. Analysis of Porter’s Five Forces in the Gaming Market
3.5. PESTEL Analysis for Blockchain Market in the Gaming Industry
3.6. COVID-19 Impact on Blockchain in Gaming Market
Chapter 4 Blockchain and Gaming Game Type Outlook
4.1. Market Share of Blockchain Gaming By Game Type in 2022
4.2. Role Playing Games
4.2.1. Blockchain market share by role-playing games in the gaming industry, 2017- 2030
4.3. Open World Games
4.3.1. Open world games in 2017 and 2030 to use blockchain technology for gaming.
4.4. Collectible Games
4.4.1. Blockchain in the gaming market by collectible game, 2017 – 2030
Chapter 5 Blockchain in Gaming Platform Outlook
5.1. Share of the gaming market by platform in 2022, based on blockchain technology
5.2. ETH
5.2.1. Blockchain gaming market by ETH from 2017 to 2030
5.3. BNB Chain
5.3.1. Blockchain in the gaming market by BNB chains, 2017 – 2030
5.4. Polygon
5.4.1. Polygon: Blockchain gaming market, 2017 – 2030
5.5. 5.5.
5.5.1. Blockchain in the gaming market by others (2017 – 2030)
Chapter 6 Blockchain Gaming Device Outlook
6.1. Blockchain Market Share by Device 2022
6.2. Android
6.2.1. Blockchain in the gaming market by Android, 2017 – 2030
6.3. Web
6.3.1. Blockchain in the gaming market, by web, 2017- 2030
6.4. IOS
6.4.1. Blockchain gaming market by IOS, 2017- 2030
6.5. Other
6.5.1. Blockchain in the gaming market by others (2017 – 2030)
Chapter 7 Blockchain in Gaming Regional Outlook
Chapter 8 Competitive Landscape
For more information about this report visit https://www.researchandmarkets.com/r/vzt72d
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