Eran Alboher, Studio Artwork Director at Outfit7 writes for PocketGamer.biz on his method to creating and choosing the right artwork type for the studio’s authentic new title, Mythic Legends.
The thought for Mythic Legends got here from our inner pitching system and, as soon as the administration workforce in Cyprus greenlit the venture, groups all throughout the corporate started working.
The Mythic Legends venture was actually large for the artwork division. We’d by no means mentioned sure to such an enormous variety of characters! We created over 60 characters and each was animated otherwise to mirror their Class and Origin, with dozens of animations for every. Within the early days, we did marvel how we’d be capable of pull the venture off. However we made it work!
As soon as we’d kicked off the venture in earnest, the workforce labored exhausting to determine a working course of that was extremely productive and pragmatic, making certain we created high-quality visuals at excessive pace. It took us about two months to get sorted, however then it was a well-oiled machine! We discovered nice methods to streamline the method and create robust visible identities for the characters. After some time, it was solely taking me about six hours to create every character.
The Product workforce had a very robust, clear imaginative and prescient proper from the beginning, which we used as our visible course. And after a substantial amount of market analysis, we knew precisely what we would have liked to seize a participant’s consideration and make the sport stand out from the gang. Straightforward-to-identify characters and a transparent, placing design have been key. It was an exhilarating course of – partly as a result of it was new for us. There was lots to study. However to have that stage of problem was a really rewarding expertise.
I didn’t use any references when designing the visuals. To be sincere, I by no means do! I simply draw and draw, after which draw some extra. For 30 years, artwork has been an inseparable a part of my life, so it comes very naturally. It’s the identical for therefore many artists within the trade – you’re at all times doing it, it’s like understanding! Your inventive muscle tissues must be stretched and refined, identical to your physique’s muscle tissues, and from that, you may get a inventive ‘pump’ going that results in a few of your greatest concepts.
Even simply on the stage of the sport’s colour palette, it was nice to experiment with visible variety. There’s a lot selection, from the seven Origins and 9 Lessons to the 60+ characters.
Certainly one of our primary goals with the sport’s design was to make it accessible for gamers. We needed them to have the ability to inform, simply by trying, what sort of character was on the Battle Board and what each might do. So, for instance, Knights have a distinguished sq. form labored into their design, whereas Wizards have extra of a pointed form on their character mannequin. This sort of visible signposting helps ease gamers into the core expertise and naturally discover their rhythm as they play.
We’re now engaged on new content material for the primary yr of updates, which is thrilling. As with every recreation of this style, you want a continuing and attractive stream of content material for gamers. One other 4 Origins are on the best way and perhaps one other Class down the road… You’ll simply have to attend and see!