One of the most prominent videogame companies has changed its operating rules to stop the use of non-fungible tokens.
What happened? Rockstar Games, a unit Take-Two Interactive TTWOIt has decided to ban the use cryptocurrency and NFTs from its servers. Following the move Microsoft Corporation‘s MSFT banning NFTs from its popular “Minecraft” video game.
Rockstar Games, according to its website supports third-party roleplay server but enforces several items in accordance with its policy.
These terms state that it doesn’t support the sale or purchase of loot boxes, virtual currencies, sponsorships, or the use of crypto assets such as NFTs from third-party servers.
A report from The Block highlighted MyMetaverse, a company that integrates NFTs of items like cars and swords, for using the third-party servers of “Grand Theft Auto V” — one of the bestselling video games in history.
Mojang Studios, which created “Minecraft,” banned NFTs from its servers in July. The future of companies such as NFT Worlds, who used “Minecraft”, to create an open virtual world, was now in doubt.
Why It’s Important: The availability and usage of NFTs in video games has been controversial.
Benzinga reported recently on trademarks filed by gaming giants in the NFT/blockchain sectors. Sony Group Corp SONY.
Gaming companies Ubisoft UBSFY Square Enix SQNNY Support the Web3 gaming market by being one of the largest videogame companies
Video game retailer GameStop Corp GME To enter the market, NFT Marketplace launched and plans to offer NFTs related to gaming through partnerships with gaming companies.
The latest move by Rockstar Games and Take-Two doesn’t necessarily signal it is against Web3 gaming, but instead might be pushing to have more direct control or fully monetize it on its own.
One rumor for the highly anticipated Grand Theft Auto sequel, “Grand Theft Auto VI,” is the introduction of a cryptocurrency system that could be similar to Bitcoin BTC/USD.
Take-Two indicated earlier this year that it was looking for opportunities in the NFT gaming industry.
“We’re highly convinced there’s an opportunity for NFTs to fit with Take-Two’s offerings in the future,” Take-Two CEO Strauss Zelnick said.
Zelnick said there was concern in speculation of NFTs and making sure consumers weren’t losing money.
Take-Two bought mobile game company Zynga. It also announced plans for blockchain-related gaming.
Next: GTA6 Leaked, This Time with Actual Gameplay
You can find out more about Web3 gaming in Tuesday’s episode of The Roadmap.