DNS server: IP 22.214.171.124
Hey guys! Shutterbug2000 discovered a bug in Nintendo’s SSL implementation. This allows you to play Nintendo DS games online using a custom server (Wiimmfi) without needing to modify your DS. Simply enter the DNS below in your connection settings. That’s it!
This video shows how to set the DNS server in your connection settings, and also delves into how to make your own unsecured WiFi hotspot via an Android phone, just in case that’s useful, since regrettably the highest form of security the DS supports is WEP (only Pokémon Black/White and their sequels support WPA connections), and nobody really works in WEP anymore. I also demonstrate connecting to Mario Kart DS, the GTS of Pokémon Diamond, and the Battle Videos section of Pokémon Black 2.
Important Information and Troubleshooting:
– If Mario Kart DS crashes when you try to connect, please delete all your friends (you can do this in the Records section).
– To fix Error Code 60000: Delete your Nintendo WFC configuration in the options menu. When you connect again, you will be asked to overwrite your FC. This will make it work.
– You can also look up any error codes you receive at
– If you are having difficulty setting up a connection on your DS, try an older router that supports WEP encryption. Or, check out my Android trick in the video. If you have a phone that can do this, it might work.
– You won’t be able to find any opponents using the Android trick. It’s exactly what I was afraid of.
Here are some useful hyperlinks that might be of use to people:
Wiimmfi supports the following games (and who’s online):
Classic Pokémon GTS: – Really cool cause you can see every single Pokémon for trade!
How to get Wiimmfi with a Wii
If you’re wondering how it all works, Nintendo’s SSL implementation for all DS games is flawed. The DS will check to make sure that the certificate used to connect to a server is signed by Nintendo. There is no such custom server anywhere in the world. Fortunately, every Wii console comes with its own certificate signed by Nintendo. This certificate can be used to sign other certificates for Nintendo. But the DS sees that as perfectly logical, and accepts the connection. We only need a custom DNS to tell Nintendo WiFi Connection who it is. After that, their server needs to show the Wii-signed certificate. This is a ridiculous bug, but very useful. Interestingly, despite this bug being present in every DS game (even those released in 2012), the Wii does not have it.
RiiConnect24 hosts the DNS server! A special thanks to the Kaeru Team, who provided the proxy service that was used for connections!
Thank you for your attention, everyone! We hope to see all of you soon!