The regional results show that the United Kingdom and Europe tend to favor the less-popular games. The top games only account for 18% of total consumer spending. This suggests that new and upcoming titles can still be a part of the market, even if they aren’t in the top 10.
In other places, however, the story is quite different. Brazil has 42% of total consumer spending in the top 10 countries, while China has 50%. These tools will help you to overcome many obstacles and accurately analyze and identify many things if you’re thinking about entering these markets.
However, Sub-genres are not as promising as regional ones. The Open World RPG is at the top, while the Slot genre is at the bottom. Genshin Impact is the leader in Open World RPG, with 100% consumer spending. We are also faced with Slots, where only 6% of the consumer spending comes from the top games.
It is possible to lose heart and despair, but it is not an option. The former market is very high-stakes. As such, if the market becomes less popular or hyped down, it will be lost. It is the same for the second. A larger market will offer more opportunities for newer and better games to secure their place in that market.
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