The opposite day Todd Howard did the factor lots of people have been ready for. He introduced that Bethesda will probably be making Fallout 5.
That is fairly robust for Fallout followers to get enthusiastic about as a result of growth will not begin till “after” The Elder Scrolls 6, which itself continues to be largely doubtless a number of years down the street. Which means we’d see Fallout 5… someday after 2030? You possibly can’t actually get stoked for one thing that is most likely a decade away.
As for me, I am having a special drawback with getting enthusiastic about it, as a result of as a substitute of creating Fallout 5 I want Bethesda would make one thing else. Anything. I might be a lot happier to listen to that they deliberate to make actually every other recreation, so long as it is one thing new and never a part of a sequence that is been round for a pair a long time already.
It isn’t that I do not like Fallout. I’ve had a good time with the Fallout video games, sufficient to sink 120 hours into Fallout 3, virtually 200 hours into Fallout 4 (plus nicely over 100 into Obsidian’s New Vegas). I even favored Fallout 76 a bit greater than the common reviewer did when it launched again in 2018 (not that that is saying a lot).
However as time marches on I discover myself way more curious about video games (and flicks, and TV reveals, and books) that are not a part of an present sequence. For example, I kinda cannot consider I sat down on the sofa final week and watched Obi-Wan Kenobi have a lightsaber combat with Darth Vader—one thing I first noticed them do in 1977 (in film) after which once more in 2005 (in a nasty one). It is simply type of baffling to me. How is that this nonetheless taking place? Why cannot any story ever come to an precise finish? Does not anybody else get… you recognize… drained of the identical characters and lore and universe ceaselessly and ever?
After I first noticed the trailer for Starfield I wrote about how I used to be thrilled it was popping out earlier than The Elder Scrolls 6 as a result of I noticed I wish to play one thing new, one thing genuinely new, as a substitute of a brand new entry in one thing outdated. I am not an enormous fan of the time period “new IP” as a result of it seems like marketing-speak belched out by enterprise faculty cyborgs, however screw it, that is what I would like. New IP. A recent begin. One thing unencumbered by years of lore and characters and historical past. A clean canvas.
After the large success of Elden Ring I began questioning what classes builders of open world video games may take from it, however I believe a very powerful lesson is that Elden Ring is not Darkish Souls 4. Moderately than make one other Darkish Souls recreation, FromSoftware made Sekiro: Shadows Die Twice and Elden Ring. These are video games with a number of Darkish Souls DNA however nonetheless stand aside in new worlds with totally different guidelines.
I have never even performed these video games but it surely nonetheless feels extremely refreshing to me, a studio placing a cap on a well-liked sequence and growing one thing new. And that is what I might want to see Bethesda do. It is nice to incorporate numerous what makes the Fallout video games nice—hell, even Starfield seems to be prefer it has loads in widespread with Fallout—however candy lord I’ve spent sufficient time with the Brotherhood of Metal already. I needn’t meet yet one more Mr. Useful bot. I’ve opened sufficient Vaults and I’ve carried out sufficient VATS. Can we transfer on? There’s gotta be different concepts to discover.
It isn’t simply Bethesda. I might be thrilled to listen to that Rockstar wasn’t making Grand Theft Auto 6 or that Ubisoft was retiring Murderer’s Creed and Far Cry in favor of one thing new… even when these issues nonetheless felt quite a bit like GTA and Murderer’s Creed and Far Cry. If Valve by no means makes Half-Life 3, I will be completely nice. (So long as they make one thing.) FromSoftware proved you may finish a well-liked sequence and begin over—Elden Ring instantly turned its greatest hit, promoting extra copies in a number of weeks than Darkish Souls 3 did in 4 years.
Wrapping a sequence up, even when it leaves a number of lingering questions, is healthier than issues dragging on for ages longer than they should. Typically it feels good to maneuver on and let new tales—fully new tales, not tales that fill in gaps in present ones—have the possibility to be instructed. Typically you must write “The Finish” and really imply it. Fallout has instructed me (a number of occasions now) that conflict by no means adjustments. But it surely ought to.