Hello! I’m Daniel, creator of Inscryption and I’m back to explain some of the PlayStation-exclusive features we’ve implemented in the PS5 version! With some clever use of the controller and a drop or two of goat’s blood we managed to make Inscryption even more immersive.
First, spoiler alert! There’s nothing here that will give away the game’s darkest secrets, of course, but if you want to dive into the console experience completely fresh, then proceed with caution.
Let’s start with the controls themselves. The good news? Controls have been completely redesigned so they feel great on a gaming pad. Inscryption was originally intended to be a point and click adventure that could be controlled using a mouse. However, moving a virtual cursor using the analog stick with a mouse was not enough to make it work for console users so we went back to the drawing boards. It was a lot of work.
Now, you’ll be able to snap between views with the analog stick, use the face buttons to examine and play your cards, then press the adaptive trigger to end your turn. It feels great on the controller and we’re really happy with how it turned out. What about exploration? Certain interactable objects can be accessed via hotkeys from the cabin. Some of the hotkey prompts can be hidden to keep you curious about what might react to your input.
New controls aren’t the only thing we’ve been working on, there’s also some fun features for the DualSense Wireless Controller.
First, the lightbar has some dramatic effects for Inscryption. The lightbar matches the ambient lighting in the game, flashing orange when Leshy says something and turning shockingly red when certain traumatic incidents occur. Speaking of traumatic events, we’ve also designed specific haptics for them that tightly match the on-screen action – it’s like pulling-teeth!
Other haptic features include a slight rumble in your controller depending on the position of the next card you choose, and rumbles as the pieces move around the table. You can feel the Sacrifice Stones hitting the table.
Last, but not least, Adaptive Triggers provide just enough resistance to make pressing the bell to end your turn extra satisfying, and some key decisions – such as confirming which card to sacrifice to the Bone Lord – resist your trigger finger to give you a final moment to turn back, or make you feel extra guilty!
We have it. I hope you enjoy these new features on PlayStation 5. This one is best played at night without the lights on.