FloodlandAt first glance, it looks very typical of colony sim/survival games. It’s a continuation of the mechanical beats of other games, and it doesn’t really break from the mold in any way that makes it stand out, at least not for most of its gameplay. It is still a great game. Floodland It has a lot to offer, but it’s a passive experience that doesn’t challenge players as much as it could.
The hook of Floodland Imagine a post-apocalypse in which the earth literally floods. Think of it as: Waterworld However, there is more trash and islands than Kevin Costner. Your mission is to build a society on an island with little resources.
The world’s vastness and danger is what helps to sell it. The map is obscured by a fog of war. Yet, distant shores are covered in remnants of civilization, including rusted water towers and decaying ocean liners. Skyscrapers barely stand as small islands in the vast sea. This simple, but effective visual invites the player into the game while keeping the mystery intact.
What’s more typical about the genre you are following? Floodland. To survive, your colony will have a few resources. These resources are only a small part of the real key to success. The key is not how many food and plastic you have, but how you sort through their tech tree.
Two main resources are important to mention that can help you separate. FloodlandInfluence and research. Research is the key to unlocking new building structures at your own pace. Therefore, it is crucial to obtain research points to support your technology development. Influence is the power that you have in the community.
You can increase your influence by providing happiness for your small colony, usually through recreational activities, or by formulating new laws. Floodland is unique in that it tracks political advances on a scaled basis, which represents liberty and autocracy as well as old-world and modern-world ideas.
You can also track and influence the clan’s unrest and other skills over time, and even direct influence them depending on your playstyle. You can choose to be more militant and law and order-oriented or more open-minded, peacefully engage and explore with others. Floodland It’s more than just a survival game for colonies.
While the interesting laws and political schemes come into play later in the game’s history, the main goal is to survive that long. Research points are your primary commodity. You can earn research points by solving problems or finding relics for study. The research points you earn can be used to unlock technology that comes in four categories: Survival, Living and Exploration. Each provides key structures that will help you grow your colony and, subsequently, improve your survival chances.
These technology trees are so flexible that unlocks can be done in any way you want. You will need certain resources to unlock the latest technology. These keystones are the foundation of your progress. For example, rubbish can be used to open water stills or other basic structures. Logs and wood, however, open doors for more complex structures like a logging camp, field kitchen, and so on. Technology keystones are the foundation of your ability to move forward and stay alive.
However, there are some issues. Floodland’s flow, however. The largest problem is the excessive amount of micromanaging. For structures to function properly, they must be placed in specific areas. This includes water stills close to the shores and rubbish sorter tents next to huge junk piles. These structures can only function if there are people who use them. For example, one person should be assigned to each station.
Although this may seem easy at first, the colony size is very limited in the beginning. You will need to have a lot of resources to build your colonies and to scavenge food for survival. Some structures are left empty and unable to collect food or junk, or have half the capacity for collecting water or research. I found myself navigating through many structures by pressing a button, so that the colonist could focus on different tasks every day.
Although this type of micromanaging may not seem like a huge deal, when combined with an inordinate amount of downtime Floodland can become incredibly passive and boring over long periods. It can take several days to build or explore structures for your colony. You’ll need to spend more time moving colonists around to ensure their health.
It’s strange because after some trial and error, it works out. Floodland It was relatively simple in terms of difficulty. It is a slow-paced game. To establish your colony, and keep your survivors happy, it can take several days. You can get wiped out by bad weather, but other than that, you are usually fine once you have cleared the first hurdles. You need to plan well in advance to survive. But the game allows you to make mistakes.
It doesn’t matter if there is difficulty or how long it takes to get back up again. Floodland It has many elements that make it an engaging experience. While the atmosphere and premise are solid, the potential for the progression system and interpersonal politics make it a compelling experience. Floodland To stand out among other survival simulators
TechRaptor has been previewed Floodland Steam for the PC using a copy supplied by the publisher