Crema has released Temtem Update 2.000.005 for patch 1.0.2. This update adds new content and fixes a number of bugs. You can find the Temtem December 5 patch notes down below.
Temtem Update 2.000.005 Patch Notes | Temtem Update 1.0.2 Patch Notes | Temtem December 5 Patch Notes:
- This patch represents both update 1.1 and 1.2 fused together, like we explained in-depth here.
- Showdown The game has been updated to include the ability to auto-scale Tems to the maximum level and SVs. Before jumping in, please review the competitive team.
New Stuff
- Today begins a new season: Days of Yore.
- Enjoy this medieval-themed Tamer Pass is filled with majestic mounts, knights and bards as well as royalty, clergy, and an old-timey musical instrument.
- A New set of items You can find interesting new items in the shop rotation.
- Your Pass has returned back to level 0. Your Pass has returned to level 0.
- The regular rotation will include items in Season 1 Tamer Pass in approximately a year.
- Ranked v2 It has been implemented.
- Now, the rank will be determined. SeasonsThese are the same ones who determine Tamer Pass.
- TMR was hidden. Instead, you will see a new system with ranks and leagues. Bronze, Silver, Gold and Diamond rank.
- You can also rank in the Bronze, Silver and Gold ranks. 3 subranks (called divisions).Legend will also have a public version. Leaderboard where you’ll see your position compared to other Legend players.
- TMR is still used internally by the system, even though it’s now hidden. We plan to make these data public. Use the API.
- Players must be able to move up to a higher rank. Must reach the TMR base set for this rank. But, you can’t lose a rank. Two consecutive defeats And Reaching the threshold For the rank before TMR.
- These ranks are calculated Each season begins at the beginningThey are calculated using the current population TMR spread.
- Rewards per match now are based on Your current rankOverall, they have been buffed from their previous state.
- Seasonal rewards These will be granted at the conclusion of each season. These include a title that displays your highest rank, a seal to show you attained each rank and a banner to display each rank. These rewards will vary each season and remain exclusive to each ranked year.
- The TMR will now be calculated using the information from the match in which TMR was lost. Maximum value between your TMR current and your competitor’s TMR. This effectively means that losing against someone worse than you won’t penalize you as much as it did before.
- The factor that determines TMR gains or losses has also been increased, meaning Matches will generally give (and subtract more TMR) in general. This will result in a wider spread of TMR along the leaderboard.
- We’ve TMR multiplier was reduced in placement matches They are less decisive now.
- We’ve made some Improvements to matchmaking timings To reduce their number if there is no good opponent. It will match quicker against better or worse opponents. The idea behind this is that is better to fight against someone non-optimal that not fight at all (or having to wait 20 minutes) and since TMR loses are now capped, it shouldn’t be as punishing as before.
- TMR decay This will now take place. At the weekly activity reset, Diamond and Legend players who have not been active for the previous week will see their TMR decline. To calculate the TMR lost the system will simulate losing matches against you and multiply the value by 2. Each user whose TMR has been reduced will receive a notification.
- Tournaments will now make use of the player’s max TMR instead of the current TMR to calculate the Tournament league.
- We’ve included a fixed set of daily and weekly challenges that will grant further rewards to active ladder players.
- Temtem Showdown The game has been updated.
- Temtem Showdown, a PvP tool that is embedded into the game, will allow you to You can create your PvP teams right from scratch without any training. Showdown will be available from the in-game menu.
- As a result, Auto-scaling is now disabled For ranked games.
- You can now Edit your squads right from the goYou don’t need to be on a Temdeck to do this.
- From the beginning of the game, you can access Temtem Showdown.
- Squads are now possible Imported and shared Short codes are best.
- A new Kudo category was added Elite Kudos.
- Elite Kudos is a group of Kudos that are dedicated to challenging and daring Tamers.
- Some Kudos that were previously in existence have been moved to this category. Others are new.
- These Kudos have new rewards
- Events These have been incorporated into the game
- Events consist of a series or challenges that will earn you points to use on thematic rewards. These rewards are unique and only available for those who have participated in them.
- Events will have a time limit that you can check on the Events menu at any given moment.
- The first Temtem event. WinterfestThis will be the beginning of December 12th.
- We have added a Koish fishing now has a new colorblind option.
- Koish throughout the game will now Display patterns Apart from their regular colors.
- Each pattern will be Unique to a color+section in the tail, so you will be able to easily identify each color by the pattern and the tail where it’s placed.
- Neoedo is home to a new building. Beauty Center.
- You’ll be able to change your character’s appearance in exchange for Feathers.
- You will also be able to change your running and idle animations, and you’ll get 4 new ones to pick from, completely exclusive to the Beauty Center.
- Players can now Change their names at the Citizen’s Bureau Central Offices in Neoedo Feathers can be exchanged. Following this change, the OT on Tems is updated.
- The new piece of furniture is the Fruit Blender.
- This item allows you to replace all TVs in a Temtem All in one UI From the comfort of your own home.
- You will need to own the fruits to create a concoction that will immediately add or subtract the Temtem’s TVs Your selection.
- This furniture is offered as a reward to players who have obtained the Fruitererkudo. This furniture is for players who have already received this Kudo.
- We have also added 6 new battlezones for competitive play Each of the six Archipelagic Islands is represented. These islands are randomly selected each time a player participates in a ranked match. Dojo Wars will still show the battlezone of that Dojo’s island, and PvE matches will still show the environment of the route. We’re also currently working on New battle music variations These new battlezones are your chance to join the fight.
- The competitive battlezone was also improved and tweaked.
- We have also added idle battle camera animations Temtem. Take in different angles and shots while you wait for your next move.
- Now you can mark Cosmetic Products and dyes Favorites They will be at the top of your customizations list.
Improvements
Balance
PvE
- We have added Telomere Hotfix – Trait Swaps to the Dojo Park loot pools.
- We have added Telomere Hotfix – Trait Swap and Telomere Hack – Trait Swap to the Tamer’s Paradise Feather shop.
- We have increased the number of Novas available for premium Weekly Tamer Pass Challenges.
- Tamer Pass’ free Weekly Challenges will now also give Pansuns as reward.
- We have lowered the XP required for each level of Tamer Pass.
3300⇒ 2500. We’ve also incremented the Tamer Pass level boundary until which the player can get TP XP from defeating trainers, from level20⇒ 25. - Evershifting Tower now offers 9% more Feathers after completion.
- Every Evershifting Tower’s initial rooms will now offer an additional Growth Enhancer+.
- You can now defeat a boss on the floor in the Evershifting tower and revive and heal 20% of your Temtem.
- Archtamers’ Sanctum now gives 20% more Feathers upon completion.
- We have reviewed the builds for some of the Tems in Tamers’ Paradise activities that we’re correctly set up.
Temtem
It is time for change Rhoulder, Gyalis, Golzy, Minothor, Ukama and Tulcan had their fun, now it’s time for other Temtem to shine. Special Temtem will be more visible, and the era for Purgation domination may soon end, we hope. Electric Temtem is electrifying again.
- #013 – Gharunder
- It now has a defibrillator.
- #015 – Magmut
- STA has been raised
45⇒ 53.
- STA has been raised
- #026 – Wiplump
- SPATK has been reduced
95⇒ 88.
- SPATK has been reduced
- #028 – Skunch
- ATK has been cut
70⇒ 66.
- ATK has been cut
- #031 – Rhoulder
- The HP price has been reduced
90⇒ 83. - The DEF has been decreased
91⇒ 86. - Rhoulder was the absolute king in the last meta. The Temtem’s base stats, its synergy and trait Tardy Rush make it a popular choice. Rhoulder should be in a better place due to changes to these things and some modifications to the techs it uses. Although it will remain on the meta, Electric Temtem should be seen more often.
- The HP price has been reduced
- #035 – Orphyll
- As a Technique Course, Noxious bomb is possible to learn.
- #036 – Nidrasil
- As a Technique Course, Noxious bomb is possible to learn.
- #052 – Owlhe
- STA has been raised
46⇒ 51. - Nito Seiho was added to the movepool.
- Owlhe is in Rhoulder’s opposite corner: It has been the least chosen Temtem this meta. We felt this Temtem needed some care and we will give it our love. We will keep an eye on it as we are aware of the similarities between Owlhe and Tutsu, but we felt that it was too rushed to make a big shift and split both Temtem into two completely different archetypes, plus we’re still lacking valuable data on Owhle.
- STA has been raised
- #054 – Gyalis
- ATK has been cut
85⇒ 77. - The last meta’s most successful Temtem is getting hit too. This Temtem is too efficient in both its defensive and offensive playstyles. Even though it’s not going to be as oppressive as before offensively, it will still play a important role in this new meta as Electric Temtem are going to be more prevalent.
- ATK has been cut
- #061 – Piraniant
- Fluid Barrier has been added in to its move pool.
- STA was increased
50⇒ 52. - We hope this Temtem is given a place in Stall compositions. It is rare for a Temtem to buff SPDEF so Piraniant will get a little more exposure by adding Fluid Barrier.
- #075 – Innki
- SPD has seen an increase
73⇒ 80.
- SPD has seen an increase
- #078 – Cycrox
- The move pool now includes Virulent Gust.
- #080 – Pocus
- SPD has seen an increase
78⇒ 85.
- SPD has seen an increase
- #085 – Mushook
- SPDEF has been raised
41⇒ 43.
- SPDEF has been raised
- #087 – Mastione
- SPD has been reduced
52⇒ 50. - SPDEF has been raised
45⇒ 52. - Mastione was also one of the most overlooked Temtem. They are still being aimed at becoming a bulky-offensive Temtem. The changes to their stats, and techs, should strengthen this identity, especially on Solidifier builds.
- SPD has been reduced
- #089 – Ukama
- SPATK has been reduced
76⇒ 72. - Let’s go, mate. The other Water Temtem also want to play. Your parents say it’s their turn on the meta.
- SPATK has been reduced
- #094 – Seismunch
- ATK has been decreased
89⇒ 83.
- ATK has been decreased
- #112 – Grumper
- STA has been raised
41⇒ 43. - Sparks was added to the move pool.
- STA has been raised
- #116 – Yowlar
- ATK has been decreased
80⇒ 74. - The DEF has been decreased
82⇒ 77. - Despite all the changes Yowlar has had in the past, Yowlar still enjoys a high win rate. This Temtem has been very oppressive since its inception. We want to refocus it as a bulk-offensive Temtem. They might not be seen as much as before, but we think players won’t miss them much if it’s just a short bit while we explore new options for it.
- ATK has been decreased
- #121 – Broccolem
- Inner Spirit has been added into its move pool.
- #123 – Nessla
- The DEF has been raised
50⇒ 56. - STA has been raised
58⇒ 62.
- The DEF has been raised
- #129 – Adoroboros
- The HP has increased
65⇒ 68. - The DEF has been raised
42⇒ 47.
- The HP has increased
- #133 – Tuvine
- Turbine was added to the pool’s move pool.
- #135 – Tuwire
- Turbine has been added in to the move pool.
- #136 – Tutsu
- ATK has been decreased
74⇒ 69.
- ATK has been decreased
- #157 – Chimurian
- ATK has been decreased
67⇒ 62.
- ATK has been decreased
Techniques
- Time split
- Increased damage
30⇒ 45.
- Increased damage
- Defibrillate
- Increased isolation of turns
2⇒ 3.
- Increased isolation of turns
- Magma Cannon
- Priority has been raised
Low⇒ Normal.
- Priority has been raised
- Pollution
- STA Drain has been enhanced
10%⇒ 25%.
- STA Drain has been enhanced
- Willpower drain
- STA Drain has been enhanced
23⇒ 25 points.
- STA Drain has been enhanced
- Rampage
- STA cost has been reduced
31⇒ 27.
- STA cost has been reduced
- Synergy and Rampage
- STA cost has been reduced
28⇒ 25. - Priority has been raised
Low⇒ Normal.
- STA cost has been reduced
- Confiscate
- Priority has been raised
Normal⇒ High.
- Priority has been raised
- High-Pressure Water
- Increased damage
60⇒ 75.
- Increased damage
- High-Pressure Water (Synergy)
- Increased damage
60⇒ 75.
- Increased damage
- Toxic Fang
- Increased damage
62⇒ 80. - The STA Costs have been raised
14⇒ 16.
- Increased damage
- Psy Wave
- Reduced Stages of SPDEF
1⇒ 2. - STA cost increased
10⇒ 11.
- Reduced Stages of SPDEF
- Earth Wave
- Increased damage
100⇒ 120. - STA costs reduced
33⇒ 28.
- Increased damage
- DC Beam
- Increased damage
35⇒ 42.
- Increased damage
- Humilliating Slap
- Increased damage
90⇒ 97.
- Increased damage
- Kesa Gatame
- Priority raised
Low⇒ Very High.
- Priority raised
- Hurricane (Synergy)
- Increased damage
67⇒ 77.
- Increased damage
- Firewall
- STA cost increased
17⇒ 18. - It will now grant you +1 DEF as well as +1 SPDEF.
- STA cost increased
- Denigrate
- This will apply -1 SPTK to the target.
- Psychic Collaborator
- STA cost increased
22⇒ 29. - Now, the target receives +2 SPATK.
- We wanted to make this meta more user-friendly to allow them to control the SPATK. While the past meta was more focused on Physical Temtem it was time for us to make room for Special ones.
- STA cost increased
- Psychic Collaborator (Synergy).
- STA cost increased
22⇒ 29.
- STA cost increased
- Drought
- Inverted order has been given to the Status Conditions. It will now be applied first to Seized and then to Exhausted.
- Cooperation
- The healing rate has increased
7%⇒ 10%.
- The healing rate has increased
- Earthbreaker
- Increased damage
120⇒ 130.
- Increased damage
- Synergy Earthbreaker
- Increased damage
150⇒ 175.
- Increased damage
- Stare
- The STA Costs have been raised
9⇒ 12.
- The STA Costs have been raised
- Metabolize
- This now applies 1 turn to Regenerating the target.
- The healing rate has increased
15%⇒ 20%.
- Metabolize (Synergy).
- The healing rate has increased
15%⇒ 20%.
- The healing rate has increased
- Slashing Major
- The STA Costs have been raised
29⇒ 33.
- The STA Costs have been raised
- Hold Anger
- The STA Costs have been raised
14⇒ 16.
- The STA Costs have been raised
- Oshi-Dashi
- The damage has been reduced
150⇒ 142.
- The damage has been reduced
- Piezoelectric Blow
- The STA Costs have been raised
36⇒ 39.
- The STA Costs have been raised
- Piezoelectric blow (Synergy).
- The STA Costs have been raised
36⇒ 39.
- The STA Costs have been raised
- Sparkling Bullet (Synergy)
- The damage has been reduced
105⇒ 98.
- The damage has been reduced
- Frond Whip
- Increased damage
146⇒ 153.
- Increased damage
- Aqua Bullet Hell
- Increased damage
67⇒ 89.
- Increased damage
- Electric Storm
- Increased damage
76⇒ 85.
- Increased damage
- Relaxing Massage
- Increased damage
89⇒ 92.
- Increased damage
- Synergy: Wrenching Massage
- Increased damage
116⇒ 120.
- Increased damage
- Water Blade
- Increased damage
64⇒ 75. - Priority has been increased
Normal⇒ High.
- Increased damage
- Goring
- The damage has been reduced
120⇒ 95. - The STA Costs have been raised
18⇒ 20.
- The damage has been reduced
- Thunder Strike
- The damage has been reduced
115⇒ 107. - The 2 turns of exhausting on the caster have now been removed.
- This could be the most significant change for this meta. Apart from Golzy, Minothor, Electric Temtem will be important.
- The damage has been reduced
- Bright Beam
- Inverted the order of the Status Conditions. It applies first Alert, then Evading.
- Virulent Gust
- Increased damage
60⇒ 80.
- Increased damage
- Virulent Gust (“Synergy”)
- Increased damage
60⇒ 80.
- Increased damage
- Double Gash
- Increased damage
49⇒ 55.
- Increased damage
- Tornado
- The damage has been reduced
135⇒ 125. - This tech has given Tulcan, Wiplump lots of power during the previous meta. The technology also makes it possible to use the Ascend Electric Temtem users should feel more balanced when using this tech.
- The damage has been reduced
- Blizzard
- Increased damage
120⇒ 123.
- Increased damage
- Martial Strike
- It’s now a Physical Technique.
- STA cost increased
5⇒ 8. - Reduced hold turns
1⇒ 0. - The caster will now receive +1 SPTK.
- Purgation
- STA cost increased
16⇒ 18. - Priority raised
Low⇒ Normal. - The number of hold turns has increased
0⇒ 1. - The last meta was primarily focused on Physical Temtem. This is probably why Temtem like Minothor are so popular. Purgation should no longer be a supportive technique, but this change should make it more manageable.
- STA cost increased
- Sparks
- STA cost increased
9⇒ 13. - It now grants 1 turn of Invigorated.
- Special Temtem was removed after Stages rework. With these changes to Sparks, we expect more of this type.
- STA cost increased
- Wind Burst
- The damage has been reduced
90⇒ 80.
- The damage has been reduced
- Tesla Prison
- Increased damage
50⇒ 70.
- Increased damage
- Refreshing Breeze (Synergy).
- The caster can be used as a target in this technique.
- Cozy Net
- The number of sleep turns has been decreased
3⇒ 2. - Cozy Net: The STA cost has increased
21⇒ 25.
- The number of sleep turns has been decreased
- Cozy Net (Synergy)
- The number of sleep turns has been decreased
3⇒ 2. - Cozy Net Synergy: STA costs have been increased
21⇒ 25.
- The number of sleep turns has been decreased
- Stone Wall
- STA cost has been reduced
25⇒ 18.
- STA cost has been reduced
- Turbo Choreography
- The STA Costs have been raised
23⇒ 29.
- The STA Costs have been raised
- Turbo Choreography (Synergy)
- STA cost has been reduced
23⇒ 20.
- STA cost has been reduced
- Harmful Microwaves
- Priority has been raised
Low⇒ Normal - STA cost has been reduced
28⇒ 25 - Digital Temtem were only played in one style. We wanted to be able to examine their strengths and weaknesses to make changes. After the buffs to its damage, we will be keeping an eye on this tech.
- Priority has been raised
- Harmful Microwaves (Synergy)
- Increased damage
86⇒ 95. - The STA Costs have been raised
14⇒ 18. - Type is required to activate Synergy was changed
Digital⇒ Electric.
- Increased damage
- Quartz Shield
- The STA Costs have been raised
9⇒ 15.
- The STA Costs have been raised
Traits
- Tardy Rush
- SPD increases have been reduced
100%⇒ 85%.
- SPD increases have been reduced
- Comebacker
- The damage increase has been decreased
35%⇒ 32%.
- The damage increase has been decreased
- Coward’s Rest
- It now applies 2 turns of Invigorated.
- Consider contemplation
- It is now only necessary to use it once per battle.
- You can now get +1 SPD.
- Body Stretch
- Regenerated turns are now less
2⇒ 1. - It now heals 10% of the Temtem’s max HP.
- Regenerated turns are now less
Gears
- Reactive Vial
- The number of nullified turns has been decreased
3⇒ 2. - The cost of healing has been decreased
15%⇒ 8%.
- The number of nullified turns has been decreased
- Bait
- Immune and Invigorated turns have been reduced
3⇒ 2. - This Gear, along with Fake Beard and Reactive Vial, was one of the most important during this meta. We hope that this change will make Bait more balanced.
- Immune and Invigorated turns have been reduced
- Tucma mask
- Reduced damage
20%⇒ 8%. - It reduces by 1 turn the effects of the Poison Status Conditions.
- Reduced damage
- Pillow
- The healing rate has increased
10%⇒ 15%. - It triggers now when the Asleep Condition is applied.
- The healing rate has increased
Fixes
All platforms
Both PS5 and PC
- Fixed the issue of an emote preview merging with a cosmetic preview when hovering quickly between the two items.
- Fixed the hitbox for the buttons in the Temtem details interface when using a mouse.
- Fixed the issue of seeing the avatar of a player being duplicated at Premium Store while hovering between two cosmetics rapidly.
- Fixed techs cannot fill in the totem tech gap in order to receive a new totem from Lairs or Evershifting Tower.
Change
- Fixed excessive loading times in the Properton’s Sewers on Switch.
- If the next Temtem isn’t in the scene, it will not be able to show the preview.
- Fixed some textures on different walls of Mac Aed’s Crags on Switch.
- To be promoted to the club rank of New Dojo Warriors, they must have successfully completed their 10 Placement Ranked matches.
- The Speed Arrow tie will only be displayed if the Battle Log was opened in combat.
Source: Crema