The Valorant patch notes for the 5.09 update focus on crushing some annoying bugs in Riot’s FPS game, as well as making some alterations to initiator agent Skye’s Seekers ability.
Valorant Episode 5 Act 3 is in progress and Harbor the new agent causing chaos (but, not too much chaos according shroud), this patch fixes all bugs since his release. In comparison to previous updates its rather slim, but that doesn’t mean it isn’t mighty.
Valorant Skye Seekers updates
Skye’s rather hostile cabbages is probably one of the game’s glitchiest ultimates, but Riot has been making a few adjustments to them in order to streamline their hunting skills.
Each Seeker now moves more fluidly around objects when they have acquired visual confirmation of their target’s location, and if the target is ‘intangible,’ (or ‘immune’) the Seekers will not debuff them. Reyna in her Dismissal and Yoru during Dimensional Drift are two examples.
While it’s a small change, the latter allows Yoru, Reyna, and any other agents who can phase in and out of reality the perfect escape route from these pesky balls of pain.
Valorant patch notes: 5.09 update
Below are the complete Valorant patch notes from the 5.09 update. Credit to Riot Games
Bugs
Agents
- Fixed a bug where Harbor’s Cascade would sometimes disappear when looking away from it (hotfixed during 5.08 patch cycle).
- Fixed a bug where walking through Harbor’s Cove barrier was not blinding players at the intended distance (hotfixed during 5.08 patch cycle).
- Fixed a bug where Harbor’s High Tide would have large gaps when cast in specific map locations.
- Fixed a bug where Harbor’s Reckoning’s geysers would not spawn on the area where the player was standing.
- Throughout this year, we’ve been periodically making improvements to Skye’s Seekers so that they more reliably and efficiently reach their target. Small changes were made to how Skye’s Seekers navigate around obstacles after they’ve visually acquired their target. It doesn’t matter if the target is not visible when the Seekers reach it. This applies to Reyna when she is Dismissed, and Yoru while she’s in Dimensional Drift.
- Fixes an issue in which Yoru could still enter his stealth state and intangible state when he was held while casting Dimensional Drift. Cast is now properly interrupted by the detain.
- Fixed an issue in which Fade could activate her Haunt while suppressed and seize projectiles to drop them.
- Reyna could auto-heal after a kill when she was in Empress, even though it was suppressed.
- Sage was able to instantly break her Barrier by enclosing herself in a corner.
While these changes won’t really affect the Valorant tier list too much, they’re worth bearing in mind when picking which Valorant characters you want to play. Additionally, if you’re looking to gun down Skye’s ult before it hits you, you’ll want to make use of the best Valorant crosshairs and codes to help you send her creatures back to whence they came.