One of the greatest successes of digital videogame distribution today is that anyone can create a game and make it available to the world. Voyage This is a perfect example of what happens when talented people with great ideas are given the opportunity.
Voyage This is the debut game, ported from PC to review here! Venturous Studios, a Swedish independent dev team consisting of two brothers, has created the game single- or should it be three-fold. handedly.
The game doesn’t have much in the way of a story. Two survivors are trapped in a mysterious and decaying world. It’s your job to escape, and along the way hopefully find some answers to what happened. In this regard, the game is quite open-ended. The game has no dialogue or exposition. It’s really up to the player to decipher the environment they are passing through however they see fit. To me, it seems like some kind of disaster happened on the planet and you are exploring the aftermath… but I could be completely wrong!
The best way of describing Voyage It can be used as a 2D walking simulation. Although you need to solve some basic puzzles to proceed on your journey, they don’t offer any challenge for anyone with even a basic level of gaming experience and almost exclusively involve pushing, pulling or pressing objects to continue your journey. The best way to play is similar to other walking sims. Voyage You can switch off and simply enjoy the view while you go.
But that’s by no means a bad thing. The hand-drawn game world is gorgeous to look at and it’s obvious to see the sheer amount of love and attention that has been put into it by the creators. The game’s aesthetic is heavily inspired by Miyazaki’s early works such as Nausicaa And LaputaA world that is just like Earth, but with strange fantasy elements. Along the way, you’ll pass through decaying forests, grassy plains, deep caves and much more as you try to find a way home. The stunning soundtrack and sound design make each area look amazing and sound incredible.
The game itself only takes about two hours to complete but that’s more than enough. Walking simulators have one drawback: they can become repetitive. Voyage Although the game’s overall goal is to avoid this by providing a wide variety of gameworlds and interactive scenery, sometimes it feels like the game has been deliberately extended to make the game longer. It can become tedious to drag items or to slow backtrack, but there is always something new around the corner to keep you entertained.
Video games have been debated over the years as an art form. I disagree. Voyage The perfect example of blurred lines is in the game “The Last Ship”. There are moments in the game when it genuinely feels like you’re controlling characters in an animated movie rather than actually playing a game. Titles like this are why I love video games and I promise you that it’s worth a couple of hours of your time.
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